Steady Shot

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Information
  • Class: Hunter
Steady Shot
Rank 4
5% of base mana
35 yd range
1.5 sec cast
A steady shot that causes unmodified weapon damage, plus ammo, plus 0. Causes an additional 175 against Dazed targets.

Details

Duration n/a
School Physical
Mechanic
Dispel type
Global Cooldown
Cost 5% of base mana
Range 35 yards (Hunter Range)
Cast time 1.5 seconds
Cooldown
Level: 77
Effect #1 School Damage (Physical)
Value: 252
Effect #2 Dummy
Value: 175

Additional Information